ShogiJapanese Chess - Background InformationFor those who have no prior knowledge of Shogi some background information is available here from the Shogi (Chess variants) knowledge base. IntroductionThe world's first chess variant Chaturanga arose in India in approximately the seventh century AD. From there it migrated both westward and northward, mutating along the way. The western branch became Shatranj in Arabia and Orthodox Chess in Europe. The northern branch became Xiangqi in China and Changgi in Korea. Sometime in the 10th to 12th centuries, 'chess' crossed the channel to Japan where it spawned a number of interesting variants. One of these was called 'Small Shogi'. Eventually, Small Shogi (though it went through many forms) won out over the larger variants and is now referred to simply as 'Shogi'. It is certain that Shogi in its present form was played in Japan as early as the 16th century. (shô ) (-gi) Shô means general and Gi means board game. Shogi (rhymes with yogi) means general's game.
Perhaps the enduring popularity of Shogi can be attributed to its 'drop rule'; it was the first chess variant wherein captured pieces could be returned to the board to be used as one's own. David Pritchard credits this to the practice of 16th century mercenaries who switched loyalties when captured -- no doubt as an alternative to execution. SetupShogi is played on a 9x9 uncheckered board. Each player begins with one King, one Rook, one Bishop, two Gold Generals, two Silver Generals, two Knights, two Lances and nine Pawns. Four black dots are shown to the board to delineate promotion zones (those squares lying on the last three ranks). Unlike Orthodox Chess, all Shogi pieces are exactly the same color. Loyalties are determined by their directional headings. (See below.) The array is as follows:
White: Black: PiecesShogi counters are flat irregular pentagons made of wood or plastic. A kanji symbol is printed on the top of each counter, denoting its identity as a starting piece. A second kanji symbol (traditionally red) is printed on the bottom of each counter (King and Gold Generals excepted), denoting its identity as a promoted piece. Either the top or bottom may be turned up, during the course of play, in order to display the required symbol . Starting pieces
The King
(actually 'jeweled general') moves as an Orthodox King.
The
Gold General may move one square vertically, horizontally, or
diagonally forward. (In all directions except diagonally rearward).
The
Silver General may move one square diagonally, or straight forward.
(In all directions except horizontally or straight rearward.)
The
Knight (actually 'honorable horse') has the two forward-most moves of
the
Orthodox Knight. For example, a white Knight on d5 may go to c7 or to e7. It
may leap over occupied squares.
The Lance
has the forward-most move of the Orthodox Rook, keeping always in the same file.
(Without promotion the Lance cannot leave its home file.)
The
Bishop (actually 'angle goer') moves as an
Orthodox
Bishop.
The Rook
(actually 'flying chariot') moves as an
Orthodox Rook.
The Pawn (actually 'soldier') moves one square straight forward. Shogi
Pawns capture in the same manner as they move -- as do all Shogi pieces.
Promoted pieces
The Silver General promotes to a Gold General. (Here the symbol indicates
a promoted Silver General.)
The Knight promotes to a Gold General. (Here the symbol indicates a
promoted Knight.)
The Lance promotes to a Gold General. (Here the symbol indicates a
promoted Lance.)
The Pawn promotes to a Gold General. (Here the symbol indicates a
promoted Pawn.)
The Rook promotes to
Dragon
King. (Here the symbol indicates a promoted Rook -- a Dragon King --
which has the combined moves of King and Rook.)
The Bishop promotes to
Dragon
Horse. (Here the symbol indicates a promoted Bishop -- a Dragon Horse
-- which has the combined moves of King and Bishop.) NOTE: The King and Gold General do not promote Rules
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