Shogi
Japanese Chess - Background
Information
For those who have no prior knowledge of Shogi
some background information is available here from the Shogi (Chess variants)
knowledge base.
Introduction
The world's first chess variant
Chaturanga
arose in India in approximately the seventh century AD. From there it migrated
both westward and northward, mutating along the way. The western branch became
Shatranj
in Arabia and Orthodox Chess
in Europe. The northern branch became
Xiangqi in China and
Changgi
in Korea. Sometime in the 10th to 12th centuries, 'chess' crossed the channel to
Japan where it spawned a number of interesting variants. One of these was called
'Small Shogi'. Eventually, Small Shogi (though it went through many forms) won
out over the larger variants and is now referred to simply as 'Shogi'. It is
certain that Shogi in its present form was played in Japan as early as the 16th
century.
(shô )
(-gi) Shô means general and Gi means board game. Shogi
(rhymes with yogi) means general's game.
Perhaps the enduring popularity of Shogi can be
attributed to its 'drop rule'; it was the first chess variant wherein captured
pieces could be returned to the board to be used as one's own.
David Pritchard
credits this to the practice of 16th century mercenaries who switched loyalties
when captured -- no doubt as an alternative to execution.
Setup
Shogi is played on a 9x9 uncheckered board. Each
player begins with one King, one Rook, one Bishop, two Gold Generals, two Silver
Generals, two Knights, two Lances and nine Pawns. Four black dots are shown to
the board to delineate
promotion zones (those squares lying on the last three ranks). Unlike
Orthodox Chess, all Shogi pieces are exactly the same color. Loyalties are
determined by their directional headings. (See below.)
The
array is as follows:
White:
King e1; Gold Generals d1, f1; Silver Generals c1, g1; Knights b1, h1; Lances
a1, i1; Bishop b2; Rook h2; Pawns a3, b3, c3, d3, e3, f3, g3, h3, i3.
Black:
King e9; Gold Generals d9, f9; Silver Generals c9, g9; Knights b9, h9; Lances
a9, i9; Bishop h8; Rook b8; Pawns a7, b7, c7, d7, e7, f7, g7, h7, i7.
Pieces
Shogi counters are flat irregular pentagons made
of wood or plastic. A kanji symbol is printed on the top of each counter,
denoting its identity as a
starting piece. A second kanji symbol (traditionally red) is printed on the
bottom of each counter (King and Gold Generals excepted), denoting its identity
as a
promoted piece. Either the top or bottom may be turned up, during the course
of play, in order to display the required symbol .
Starting pieces
The King
(actually 'jeweled general') moves as an Orthodox King.
The
Gold General may move one square vertically, horizontally, or
diagonally forward. (In all directions except diagonally rearward).
The
Silver General may move one square diagonally, or straight forward.
(In all directions except horizontally or straight rearward.)
The
Knight (actually 'honorable horse') has the two forward-most moves of
the
Orthodox Knight. For example, a white Knight on d5 may go to c7 or to e7. It
may leap over occupied squares.
The Lance
has the forward-most move of the Orthodox Rook, keeping always in the same file.
(Without promotion the Lance cannot leave its home file.)
The
Bishop (actually 'angle goer') moves as an
Orthodox
Bishop.
The Rook
(actually 'flying chariot') moves as an
Orthodox Rook.
The Pawn (actually 'soldier') moves one square straight forward. Shogi
Pawns capture in the same manner as they move -- as do all Shogi pieces.
Promoted pieces
The Silver General promotes to a Gold General. (Here the symbol indicates
a promoted Silver General.)
The Knight promotes to a Gold General. (Here the symbol indicates a
promoted Knight.)
The Lance promotes to a Gold General. (Here the symbol indicates a
promoted Lance.)
The Pawn promotes to a Gold General. (Here the symbol indicates a
promoted Pawn.)
The Rook promotes to
Dragon
King. (Here the symbol indicates a promoted Rook -- a Dragon King --
which has the combined moves of King and Rook.)
The Bishop promotes to
Dragon
Horse. (Here the symbol indicates a promoted Bishop -- a Dragon Horse
-- which has the combined moves of King and Bishop.)
NOTE: The King and Gold General do not promote
Rules
- A Pawn is tossed to decide which player moves
first.
- The object of the game is to checkmate the
enemy King.
- Perpetual check is forbidden. The player
initiating the check must break it off.
- Promotions are granted as follows...
- A
starting piece moving to a square in the
promotion zone (the last 3 ranks) earns a promotion. A promotion is
indicated by flipping the piece over to display the symbol on its bottom
side.
- An earned promotion (see above) may be
deferred to a later move, as long as this move begins inside the promotion
zone (the last 3 ranks). Where the move ends is of no relevance.
- Pieces arriving at a rank whereon they can
move no further must promote. [e.g., a Pawn or Lance arriving on the 9th
rank; a Knight arriving on the 8th or 9th rank.]
- Promoted pieces lose their promotion upon
capture.
- Pieces 'dropped' into the promotion zone
(the last 3 ranks) may not promote until making at least one move. (See
below).
- Captive
drops are performed as follows...
- A captured piece may be dropped onto the
board (placed on a vacant square) to subsequently be used as one's own. This
is done in lieu of a regular move.
- A Pawn may not be dropped onto a
file containing a non-promoted Pawn.
- No piece may be dropped to a square from
which it is impossible to move. [e.g., a Pawn or Lance to the 9th
rank; a Knight to the 8th or 9th rank.]
- A checkmate may not be performed by the drop
of a Pawn. A King may be checked by dropping a Pawn, but only if the drop
does not result in an immediate checkmate.
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